Oak Tree

Solo Project

Platform: Unreal Engine5

Software: Maya, SpeedTree, Substance Designer, UE5


Create branch materials for the hero trees: sculpt leaves and bake the branch bitmaps in Substance Designer, then populated the branch materials on the oak tree.

Similar approach for the grass, create grass sheet in Speedtree and bake it in Substance Designer. Mix the grass sheet with the grass geometry for optimization.

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Arctic Epoch - Singapore