Viking Settlement

A quiet world, built through procedural thinking.

An early-spring settlement combining a Houdini cabin generator, Gaea terrain and real-time environment art in Unreal Engine 5.

Solo project · Environment art & procedural modeling

Houdini / Unreal Engine 5 / Gaea / Maya / Substance Painter & Designer

Asset credits: Megascans stones and background mountains.

02 / Shape the landscape

Terrain built in Gaea and brought into Unreal Engine 5 forms the setting for the village. The terrain study shows the large landforms before the final scene assembly.

01 / Establish the settlement

The early blockout places simple cabin forms around the water. Read the two stages together: from massing and spacing to the first pass on the buildings.

03 / Build a procedural cabin

The Houdini house generator connects procedural modeling with environment assembly. Watch the original generator recording, then see the cabins placed together in the Unreal scene.

04 / Refine the thatch

A dedicated roof pass explores the layered thatch, its silhouette and how it reads on the cabin. These close-ups document the progression from visible individual pieces to the denser roof treatment.

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