Technical Environment Artist
I build real-time worlds through architectural thinking, procedural systems, and hands-on art direction.
Procedural Worlds / Real-time Experiences / AI-assisted Workflows
Arctic Epoch - Singapore
Maya, Substance Painter, Zbrush, Set Dressing, UE5
Animal POV
Environment Technical Artist · Terrain, vegetation and VR world building
Bounce Off
3D Artist / Animator · Bumper-car energy meets a pinball arena
Moonlanders
3D Artist · Interactive museum prototypes for lunar exploration
Junk Bot
VR interactive experience
Clockwork Atrium
Maya, Modular Assets, Substance Painter, Zbrush, UE5