Technical Environment Artist

I build real-time worlds through architectural thinking, procedural systems, and hands-on art direction.

Procedural Worlds / Real-time Experiences / AI-assisted Workflows

Viking Settlement

Maya, Substance Painter, Houdini HDA, Gaea, UE5

Arctic Epoch - Singapore

Maya, Substance Painter, Zbrush, Set Dressing, UE5

Animal POV

Environment Technical Artist · Terrain, vegetation and VR world building

Bounce Off

3D Artist / Animator · Bumper-car energy meets a pinball arena

Moonlanders

3D Artist · Interactive museum prototypes for lunar exploration

Junk Bot

VR interactive experience

Sublime

Maya, SpeedTree, Substance Painter Gaea, UE5

Clockwork Atrium

Maya, Modular Assets, Substance Painter, Zbrush, UE5

Pangu - AI in Animation

Houdini HDA, Meshy, UE5

K -8 Center

Revit, Twinmotion